Hey, RPG Makers!This update adds a new feature, but it will probably feel more like a bugfix than a new feature. Previously, the ability to select a follower by name actually selected the follower according to their current name, not their database name. This could result in some bugs (for example, if the player can rename actors to the names of certain named guest actors). This update fixes that issue!
There is a newer version of Follower Control!
How to install:
- Please be sure to save the file as a .js file!
- Then, place the file in your project’s “js” folder, in the “plugins” folder.
- Open your project, and go to the Plugin Manager to add the plugin.
Note: If you actually still want to select followers based on their current name (instead of the database name), you still can! I suppose this could be used to make a secret name that has special effects in the game, if the player decides to name their character that name. Other than that, I can’t think of any special use for this option, but it is available. So there you go!
For just about everybody, this probably will result in no changes necessary in your project, and the same effect. However, if you allow the player to rename actors, you will want to download and install this update, to prevent accidental strange eventing bugs to occur if a player has two actors with the same name, such as a main character with the same name as a guest actor. If your project does not allow renaming of any actors, then your project doesn’t need this update.Here are the complete update notes, which can also be found in the js file, and clarify how to use this feature:
Follower Current_Name SecretCode
Happy RPG making! You guys are awesome!
Remember, only you can build your dreams!
Your Adventuring Companion,