Tile Control for RPG Maker MZ

Change tiles dynamically during gameplay!

Great for farming, secret passages, making water or lava flow, mining, enemies that break walls, placing furniture, etc!

Bonus: Also includes access to Tyruswoo Altimit Movement MZ!

Access

If you have already purchased access, please Log in for access to the downloads below.

If you have not yet joined, please join one of the following memberships to gain access to the plugin.

Access to this Plugin Only

Immediate access to this plugin, with lifetime updates! Note: Updates of this plugin made for other versions of RPG Maker are not included.

All Plugins Yearly Access

This membership gives you access to all our RPG Maker plugins and updates for a whole year! This includes one year of access to all our plugins for MZ and MV!

All Plugins Lifetime Access

This membership gives you lifetime access to all our RPG Maker plugins and updates! This includes lifetime access to every RPG Maker plugin we create in the future, including future titles in the RPG Maker series!

All download links are included. It is recommended to select the most recent version, found at the top of the list, as it includes all previous updates, as well.

Tile Control v3.0 for RPG Maker MZ

Mar. 10, 2023, by McKathlin

  • New Feature: Link Map allows events to change distant maps’ tiles.
  • New Feature: Several new script calls.
  • Bug Fix: Tile changes are no longer lost if the player opens the field menu mid-event (such as during a parallel process event that changes tiles).

New script calls:

  • $gameMap.tileIdInList(tileIdList, x, y, z)
  • $gameMap.tileIdInListAhead(tileIdList, distance, z)
  • $gameMap.tileAhead(tileIdList, distance, z)
  • $gameMap.autotileInList(autotileList, x, y, z)
  • $gameMap.autotileInListAhead(autotileList, distance, z)
  • $gameMap.autotileAhead(autotileList, distance, z)

The above new script calls can be useful in conditional branches, for determining if a certain tile is at a certain location. The script arguments tileAhead and autotileAhead look in the direction the player is facing.

Tile Control v2.0 for RPG Maker MZ

Dec. 4, 2021, by McKathlin

  • Bug Fix: Fixed bug that was preventing A5 tiles from being placed properly when written in the form Ax,y.
  • Bug Fix: Fixed the crash that used to happen when the plugin command calls for a Tile ID of an absent tile sheet. Now a warning is logged to the console instead.
  • Bug Fix: Fixed bug that kept the map from loading properly in some projects. Thanks to Cris Litvin for reporting it and helping us debug!

Tile Control v1.1 for RPG Maker MZ

Sept. 12, 2020, by Tyruswoo

  • Integration Improvement: This update to the Tile Control plugin makes it compatible with Follower Control MZ v1.3 and higher!
  • Bug Fix: A bug involving boolean variables has been fixed, and the code has been made more concise!

Tile Control v1.0 for RPG Maker MZ

Aug. 30, 2020, by Tyruswoo

  • Original Release: Tile Control plugin released for RPG Maker MZ!

Bonus!

With access to Tile Control MZ, you also get access to the Tyruswoo Altimit Movement MZ plugin!

Learn More

Below are the latest blog posts for the Tile Control plugin for RPG Maker MZ! See all blog posts for this plugin!