Platformer Movement v.1.2: Enemy AI

Hey Dream Makers!

Platformer Movement v.1.2 is now available! The demo now includes an example of how to add enemy mobs with an AI proc that loops and continually checks to see if the enemy’s movement needs to change, depending on its surroundings. AI is simple, but serves as a functional example of the basics of a platformer AI system.

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Download available to supporters of the Design Counselor level and higher.

Platformer Movement is now known as Woo Engine, and a newer version is available!

I also added a small waterfall to the demo! Oh, yeah!

Thank you for supporting this addition!

BYOND post found here:

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